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Work in progress. This site is a prototype. Programs, dates and company details are provisional and may change.

Projects

Our projects

What we are building

Every project belongs to a company and, in most cases, a client. Projects run across semesters — students join work already in flight and hand it on when they graduate.

Data & AI1

Concept

AI, data and emerging technologies

See the project at Orvexa →

Education1

Concept

Education and training

See the project at Orvexa →

Finance & Fintech3

Concept

Finance, accounting and mortgage services

See the project at Orvexa →

Concept

Business systems, process automation and customer management

See the project at Orvexa →

Concept

Online retail, e-commerce and digital customer experiences

See the project at Orvexa →

Games & Interactive7

Concept

Ringtail Game Engine

An internally developed custom game engine, designed for next generation games and a focus on accessibility features for developers

Read the project brief at Ringtail Games →

Concept

MicroGame Collection

A game that is focussed on the completion of a rapid series of microgames leading into a final boss round.

Read the project brief at Ringtail Games →

Concept

Historical RTS

A realtime strategy game set across multiple time periods where the player controls a variety of historical civilisations.

Read the project brief at Ringtail Games →

Concept

Campus MMO

MMO game built up across the years as a Persona styled game with Monash used as the fictional school setting in the game and built around the experiences of students and the culture on-campus.

Read the project brief at Ringtail Games →

Concept

Episodic Puzzle Game

Live service puzzle game with continued narrative and level updates across multiple years

Read the project brief at Ringtail Games →

In progress

Indie Games

Students may form groups of 3-8 in their final two semesters to pitch and deliver on small indie titles that can be published by the company. IP rights for any of these titles remain with the student groups not with the company.

Read the project brief at Ringtail Games →

Concept

Rapid Prototyping R&D

Rapid prototyping for proof of concept ideas utilising new technologies and experimental games. i.e. developing games for Apple Vision Pro, Steam Frame, etc.

Read the project brief at Ringtail Games →

Health & Wellbeing7

DeliveredMonash Health

Intake24-Clinical AU: Australian Dietary Feedback Integration

Develop the existing Intake24-Clinical prototype into an Australian clinical application. The project will connect Intake24-Clinical to Intake24 version 4 release, and its Australian locale, map dietary records to AUSNUT 2023 food codes, and convert nutrient outputs into Australian Dietary Guidelines serving information and HEIFA scores. This will enable clinicians to provide patients with actionable, Australia-specific dietary feedback. Integrations with REDCap, Qualtrics and SurveyMonkey are also within scope.

Read the project brief at LifeSpan Digital Wellbeing →

ConceptMonash University Induk Platform: http://induk.io/

GenAI-enabled Authoring System for Self-Directed Educational Health Interventions on Induk

Build a GenAI-enabled authoring system that converts evidence-based health-intervention documents into deployable, mobile-friendly Induk MDX modules. The system will map source content to reusable Induk components—including surveys, narrative blocks, goal-setting tools, diaries, quizzes, rich media, feedback and progress tracking—while preserving clinical intent and UX quality. It will combine an expert-reviewable component knowledge base, AI-assisted content analysis and MDX composition, automated technical validation, mandatory human-review gates, and cross-session memory that learns from approved decisions and corrections. This addresses the current reliance on developers’ tacit knowledge and reduces the risk of syntactically valid but clinically inappropriate component choices.

Read the project brief at LifeSpan Digital Wellbeing →

In progressThe Mental Health Council of Tasmania: https://mhct.org/who-we-are/

Pathways Tasmania: A Digital Resource Hub for Youth Mental Health Help-Seeking

Young people in Tasmania and their families face a fragmented mental health service landscape. Those who need support most are often the least equipped to find it. This project, in collaboration with the Mental Health Council of Tasmania (MHCT), will further develop and maintain a digital system that makes appropriate youth mental health resources and services easier to find and access. Using a dynamic, searchable service registry, it supports anonymous access to lower stigma barriers using natural-language matching to match a young person's needs to relevant services.

Read the project brief at LifeSpan Digital Wellbeing →

In progressMindMyPain: https://mindmypain.com/ PainAustralia: https://www.painaustralia.org.au/

MindMyPain Chronic Pain Self-Management Tool: Ongoing Development and Maintenance

Continue developing and maintaining MindMyPain, a mobile-friendly tool that helps people living with chronic pain capture, organise, and retrieve patient-held health information. The platform converts voice or text input into reviewable drafts for journal entries, medications, appointments, prescriptions and referrals, immunisations, and care-team records. The project intends to evolve the prototype into an installable Progressive Web App (PWA) or cross-platform native mobile application for iOS and Android. Ongoing work will focus on reliability, accessibility, privacy, security, offline and low-connectivity use, responsible AI behaviour, and features such as clinician-ready exports, administrative alerts, caregiver access, and a simplified interface for periods of acute symptoms.

Read the project brief at LifeSpan Digital Wellbeing →

ConceptVictorian Heart Institute

CarerConnect AI: Stroke Family and Carer Navigator

Develop a conversational navigator that helps carers understand stroke, support secondary prevention and locate appropriate services. Questions could cover medicines, appointments, communication difficulties, lifestyle support, home safety and preparation for clinical visits. Responses would draw only from approved resources and clearly differentiate education from medical advice. The platform could create question lists for healthcare appointments, summarise selected guidance and produce a family action plan. It should also recognise carer distress or emergency language and offer appropriate escalation pathways.

Read the project brief at LifeSpan Digital Wellbeing →

Concept

Health, medical and clinical care

See the project at Orvexa →

Concept

Wellbeing, fitness and sport

See the project at Orvexa →

Local Government & NGO1

Concept

Childcare, family and community services

See the project at Orvexa →

Other2

Concept

Property, construction and legal services

See the project at Orvexa →

Concept

Creative and cultural projects

See the project at Orvexa →

Sustainability7

Concept

Environment and sustainability

See the project at Orvexa →

Concept

Campus electrification and smart buildings

See the project at TerraFlux →

Concept

Grid intelligence, forecasting and optimisation

See the project at TerraFlux →

Concept

EV charging, mobility and fleet electrification

See the project at TerraFlux →

Concept

Digital twins, asset health and resilience

See the project at TerraFlux →

Concept

Country-informed place, land and energy projects

See the project at TerraFlux →

Concept

Community-facing climate and energy storytelling

See the project at TerraFlux →