Projects
Our projects
What we are building
Every project belongs to a company and, in most cases, a client. Projects run across semesters — students join work already in flight and hand it on when they graduate.
Data & AI1
Education1
Finance & Fintech3
Games & Interactive7
Ringtail Game Engine
An internally developed custom game engine, designed for next generation games and a focus on accessibility features for developers
MicroGame Collection
A game that is focussed on the completion of a rapid series of microgames leading into a final boss round.
Historical RTS
A realtime strategy game set across multiple time periods where the player controls a variety of historical civilisations.
Campus MMO
MMO game built up across the years as a Persona styled game with Monash used as the fictional school setting in the game and built around the experiences of students and the culture on-campus.
Episodic Puzzle Game
Live service puzzle game with continued narrative and level updates across multiple years
Indie Games
Students may form groups of 3-8 in their final two semesters to pitch and deliver on small indie titles that can be published by the company. IP rights for any of these titles remain with the student groups not with the company.
Rapid Prototyping R&D
Rapid prototyping for proof of concept ideas utilising new technologies and experimental games. i.e. developing games for Apple Vision Pro, Steam Frame, etc.
Health & Wellbeing7
Intake24-Clinical AU: Australian Dietary Feedback Integration
Develop the existing Intake24-Clinical prototype into an Australian clinical application. The project will connect Intake24-Clinical to Intake24 version 4 release, and its Australian locale, map dietary records to AUSNUT 2023 food codes, and convert nutrient outputs into Australian Dietary Guidelines serving information and HEIFA scores. This will enable clinicians to provide patients with actionable, Australia-specific dietary feedback. Integrations with REDCap, Qualtrics and SurveyMonkey are also within scope.
GenAI-enabled Authoring System for Self-Directed Educational Health Interventions on Induk
Build a GenAI-enabled authoring system that converts evidence-based health-intervention documents into deployable, mobile-friendly Induk MDX modules. The system will map source content to reusable Induk components—including surveys, narrative blocks, goal-setting tools, diaries, quizzes, rich media, feedback and progress tracking—while preserving clinical intent and UX quality. It will combine an expert-reviewable component knowledge base, AI-assisted content analysis and MDX composition, automated technical validation, mandatory human-review gates, and cross-session memory that learns from approved decisions and corrections. This addresses the current reliance on developers’ tacit knowledge and reduces the risk of syntactically valid but clinically inappropriate component choices.
Pathways Tasmania: A Digital Resource Hub for Youth Mental Health Help-Seeking
Young people in Tasmania and their families face a fragmented mental health service landscape. Those who need support most are often the least equipped to find it. This project, in collaboration with the Mental Health Council of Tasmania (MHCT), will further develop and maintain a digital system that makes appropriate youth mental health resources and services easier to find and access. Using a dynamic, searchable service registry, it supports anonymous access to lower stigma barriers using natural-language matching to match a young person's needs to relevant services.
MindMyPain Chronic Pain Self-Management Tool: Ongoing Development and Maintenance
Continue developing and maintaining MindMyPain, a mobile-friendly tool that helps people living with chronic pain capture, organise, and retrieve patient-held health information. The platform converts voice or text input into reviewable drafts for journal entries, medications, appointments, prescriptions and referrals, immunisations, and care-team records. The project intends to evolve the prototype into an installable Progressive Web App (PWA) or cross-platform native mobile application for iOS and Android. Ongoing work will focus on reliability, accessibility, privacy, security, offline and low-connectivity use, responsible AI behaviour, and features such as clinician-ready exports, administrative alerts, caregiver access, and a simplified interface for periods of acute symptoms.
CarerConnect AI: Stroke Family and Carer Navigator
Develop a conversational navigator that helps carers understand stroke, support secondary prevention and locate appropriate services. Questions could cover medicines, appointments, communication difficulties, lifestyle support, home safety and preparation for clinical visits. Responses would draw only from approved resources and clearly differentiate education from medical advice. The platform could create question lists for healthcare appointments, summarise selected guidance and produce a family action plan. It should also recognise carer distress or emergency language and offer appropriate escalation pathways.