The Quest of Cyberia
TA36
Strengthen Cybersecurity and Digital Rights SDG 16
About our project
CyberRobora is an interactive, scenario-based learning platform designed to help young adults aged 16–25 develop practical cybersecurity and digital rights awareness. Through a gamified world, users explore realistic digital situations involving privacy, online safety, identity, data protection, and responsible technology use. Players investigate clues, make decisions, experience their consequences, and learn from an AI-powered companion, CyberRobo. The platform is also designed to support educators in using engaging, practical cybersecurity scenarios in the classroom, helping learners build the knowledge and decision-making skills needed to navigate the digital world safely and responsibly.
All this content was created by Monash University students as part of their final year study and assessment. If any material appears online that you believe is unauthorised, please contact the Chief Examiner of IE units
Team Members
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About Monash IE Projects
With collaboration and community service at its heart, Monash Faculty of IT Undergraduate students, guided by academic mentors, are developing IT applications to help community businesses.